Simple Script Module

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// <-- These are comments, meaning that any text to the right of the comment on the same line is ignored.
// /*...*/ style comments are also supported, in this form all text between the /* and */ symbols is ignored
// even if it spans multiple lines.
// The comments in this example talk about various features being shown in the code.

//include any script files that you wish to pull functionality from. All script functions, 
//constants/enums/defines, script global variables and script defined structures will be 
#include "test2.xlc"

//structures defined in the script, this is shorthand for C structure typedefs which 
//can also be used: typedef struct name { ... } name;
    int y;

    int x;
    int y;

    float x;
    float y;
    float z;

//script global variables using both built-in types, structures defined within this
//script and arrays.
Vec3 data0[1024];
Vec3 data1[1024];
Vec3 data2[1024];
int runCount;

//internal script functions - other scripts that include this one can use them but they 
//will not be used by the engine.
f32 blend(f32 t, f32 x, f32 y)
    return x + (y-x)*t;

void testFunc(string printMe)

int fib(int n)
    if (n <= 2)
        return 1;
        return fib(n-1) + fib(n-2);

//"public" functions can be called by the engine. Future tools will be able to list
//all of these, for example you could be editing a level, load a level script and 
//then select these public functions from a list to run them based on various events.

//This function was used to help test a certain kind of performance. If you can't 
//figure out the point, don't worry its only meant to test floating point math 
//performance and function call overhead.
public void perfTest(void)
    f32 blendfactor = 0.7594f;
    for (s32 k=0; k<1000; k++)
        f32 value = 2.0f + (float)(k-50)*0.01f;
        //step 1. fill the data with values.
        for (s32 i=0; i<1024; i++)
            data0[i].x = value; value *= 1.25987f;
            data0[i].y = value; value *= 2.25987f;
            data0[i].z = value; value /= 2.25987f;

            data1[i].x = value; value *= 2.25987f;
            data1[i].y = value; value *= 7.25987f;
            data1[i].z = value; value /= 20.25987f;

        //step 2. blend between the values.
        for (s32 i=0; i<1024; i++)
            data2[i].x = blend(blendfactor, data0[i].x, data1[i].x);
            data2[i].y = blend(blendfactor, data0[i].y, data1[i].y);
            data2[i].z = blend(blendfactor, data0[i].z, data1[i].z);
        blendfactor *= 1.001f;

//Testing a public script function with a different number of arguments.
public void simpleInc(int a, int b, int c, int d)

//xl...() functions are provided by the engine and are available to all scripts.
//sqr() and someVar are both defined in "test2.xlc" and are available since that
//script is included.
public void simple_main(int arg0, int arg1, int arg2)
    int r = fib(32);
    xlDebugMessage("fib(32) = %d.", r);

    //MAX_MAPPING_COUNT is a engine provided define.
    xlDebugMessage("MAX_MAPPING_COUNT = %d", MAX_MAPPING_COUNT);
    xlDebugMessage("Clock = %d", xlGetClock());

    //Using a script defined structure.
    Test2 test;
    test.y = 3;

    //Another script defined structure.
    TestStruct test2;
    test2.x = sqr(test.y) + someVar - 2;
    xlDebugMessage("test2.x = %d.", test2.x);

    //testing string passing.
    testFunc("this is a string.");

    xlDebugMessage("Test inputs: %d, %d, %d", arg0, arg1, arg2);