Star Wars: Dark Forces is a DOS first person shooter, released in 1995 by LucasArts. Often considered a Doom-clone by many, the game featured several innovations including proper cutscenes with a good story, mission objectives, secondary fire modes for weapons, an inventory system, 3D model rendering for various props like Tie Fighters, droids and bridges, a portal based sector system - reminiscent of Build but developed earlier and with better performance, multi-layered levels and more. Read more about the game on Wikipedia.
How do I get the game?
Dark Forces can be purchased on Steam or GOG. Either way you get the same version of the game, so pick whichever you prefer.
How does the XL Engine Improve the Game Experience?
- Support for higher resolutions.
- Gracefully handles widescreen, pillarboxing the view to maintain aspect ratio if you decide to play the game in the original aspect ratio.
- Proper mouse look, making sniping Storm Troopers on ledges above so much easier.
- Responsive, low latency controls coupled with the high performance of a native OS application.
- Auto-aim is now optional, it can be toned down or disabled entirely.
- Easy to use color correction - modify the contrast, brightness, color saturation and gamma so that the game looks more like you remember.
- Improved high performance software renderer - great performance even using massive resolutions.
- GPU rendering giving improved performance and visuals.
- "Sharp Bilinear" - Normal bilinear is too blurry but the software renderer too sharp, this gives you nice sharp but antialiased texture filtering.
- Anisotropic filtering - Textures will looks sharp but antialiased up close and in the distance.
- Optional graphical enhancements including bloom, shadows, reflections, dynamic lighting and more.
- Optional gameplay enhancements such as higher difficulty settings.
- Modding tools and support - including powerful scripting thanks to XLC.
XL Engine Screenshots
[Time to put some screenshots up]