One Unit Whole Blood better know just as Blood is a DOS first person shooter, released in 1997 - developed by Monolith and published by GT Interactive Software. Blood is a cult classic that pushes the Build engine to the limit features such as voxel sprites and room over room - providing a highly entertaining and atmospheric game experience. By many, this is considered one of the three best Build games - alongside Duke Nukem 3D and Shadow Warrior. Read more about the game on Wikipedia.
How do I get the game?
Blood can be purchased on Steam or GOG. Both versions include the expansions Plasma Pak and Cryptic Passage.
How does the XL Engine Improve the Game Experience?
- Support for higher resolutions then the DOS version.
- Gracefully handles widescreen, pillarboxing the view to maintain aspect ratio if you decide to play the game in the original aspect ratio.
- Improved mouse look.
- Responsive, low latency controls coupled with the high performance of a native OS application.
- Easy to use color correction - modify the contrast, brightness, color saturation and gamma so that the game looks more like you remember.
- Improved high performance software renderer - great performance even using massive resolutions.
- GPU rendering giving improved performance and visuals.
- "Sharp Bilinear" - Normal bilinear is too blurry but the software renderer too sharp, this gives you nice sharp but antialiased texture filtering.
- Anisotropic filtering - Textures will looks sharp but antialiased up close and in the distance.
- Optional graphical enhancements including bloom, shadows, reflections, dynamic lighting and more.
- Optional gameplay enhancements such as higher difficulty settings.
- Modding tools and support - including powerful scripting thanks to XLC.
- Modern Client/Server multiplayer support.
XL Engine Screenshots
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