The XL Engine is and will remain free, donations are purely optional but greatly appreciated.

Recent Comments

I have started filling out “Issues” on GitHub so you guys can see what I’m planning on working on in the near future.

There are currently 5 milestones: Beta 1, Beta 2, Beta 3, Beta 4 and Beta 5.


Beta 1: the initial release, all the games previously stated should be working at 100% with the exception of multi-player. As stated before only software rendering will be available but higher resolutions will be supported.

Beta 2: the OpenGL 3.2 device should be implemented and true 3D hardware rendering support added – basically Daggerfall will surpass previous builds visually in addition to being gameplay complete.

Beta 3: the “Unified Sector Theory” release – perspective correct hardware rendering for 2.5D games. At this point Dark Forces should surpass the current build visually in addition to being gameplay complete.

Beta 4: will add support for additional platforms – Linux and OS X.

Beta 5: the “Multiplayer” release – add multiplayer framework and support for certain games (such as Blood).


The GitHub page now has the most up to date version of the roadmap.

Here is the GitHub link:


Please read the XL Engine Source Code post is you have questions about pull requests, the source code, etc. before asking. Thanks. :)

17 Responses to “Short-term Roadmap”

  • AntiMatter_16:

    Good news! I’ve been looking forward to playing Dark Forces on an updated engine since I learned about the project in like, 2011. It’s been a long wait, but I’m glad to hear work is progressing and it’s nearing completion. Godspeed.

  • Amran:

    Pretty excited to see this project back in the spot light. Like the above commenter, I’m also really looking forward to playing Dark Forces on the engine!

  • MobilRally:

    Lucius! Amazing to have you back! I randomly checked in on this site and can’t believe progress has resumed. So many people want your project to succeed. Keep it going!

  • Mobil1:

    Lucius! Great to have you back. Thanks for sticking with the project. There are lots of people out there you love your work and can’t wait for the release!

  • Toxicshadow:

    Great to see that this project is still active :)

    I have been using your engine for Dark Forces under Wine in Linux for a little while now. The fact that the source has been released means that the chances of a Linux/Mac port have greatly increased should you not have the time available yourself.

    Looking forward to future updates :)

  • GDM413229:

    Glad to see that the hiatus is now over and progress on the XL Engine has been resumed. :D Looking forward to the source code behind the DaggerXL software renderer and the native Linux support code.

  • MrWhatsisname:

    Ooh, multiplayer you say? Too bad Daggerfall probably can’t join the multiplayer party, the dungeon crawling would be like a first person Diablo game or something.

  • dudeman:

    Oh man, I am pumped after reading all these updates!! This is going to be a good year, thank you for working on this project :)

  • SubCog:

    You can do it!!!

  • Vvanderfell:

    Great work. Will beta 1 also feature longer draw distances for Daggerfall?

  • SubCog:

    Awesome news, can’t wait to see more progress! I’m sure it’ll be worth the wait.

  • Sentinel:

    Wishing that you will start working soon on BloodXl… finally. I think is the most desired old one fps that still dont have any available source port out there and Im certainly waiting to play it since ages with quality on your amazing souce port!

  • Raven:

    Will sell soul for an update!

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The XL Engine is and will remain free, donations are purely optional but greatly appreciated.