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 Post subject: Gameplay - What will you do first?
PostPosted: Thu Jun 07, 2012 9:47 pm 
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Joined: Sat May 05, 2012 6:03 am
Posts: 95
When time comes for the first official release, what's the first thing you want to do or are looking forward to in-game?

For me, it will be checking out a few major cities then going on a couple of dungeon crawls!


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 Post subject: Re: Gameplay - What will you do first?
PostPosted: Sat Jun 09, 2012 1:49 pm 
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Joined: Thu Apr 21, 2011 2:15 pm
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Contracting vampirism. :P


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 Post subject: Re: Gameplay - What will you do first?
PostPosted: Sun Jun 10, 2012 4:52 am 
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Joined: Tue Apr 19, 2011 12:35 pm
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Location: Oberhausen, Germany
Travelling around and watching the (hopefully) wonderful landscape.

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 Post subject: Re: Gameplay - What will you do first?
PostPosted: Sun Jun 10, 2012 5:48 pm 
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Joined: Tue Jun 28, 2011 8:49 pm
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I'm going to do exactly the same thing I do with every release: go bug hunting and look for interesting things.


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 Post subject: Re: Gameplay - What will you do first?
PostPosted: Tue Jun 19, 2012 7:04 pm 
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Joined: Sun Jul 17, 2011 1:32 pm
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Well... in just an official release, I'll probably do what I always do and pick a guild... most likely Dark Brotherhood.

If we get some nice modded versions where wilderness has spawns and loot and/or even quests, I'll certainly be exploring outside of towns.


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 Post subject: Re: Gameplay - What will you do first?
PostPosted: Fri Jun 29, 2012 5:20 pm 
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Joined: Mon Jan 02, 2012 6:52 pm
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Location: Castle Brennenburg
Slap on the headphones and get immersed in the epicosity (yes, I did have to make a word to describe the project) of DaggerXL. I'll probably go around some of the major cities, talk to some people, get a quest and go on a dungeon crawl. At which point I might take a break to make a mod to make dungeons more dark and eerie and possibly even scary.

In all honesty, I believe with the XL Engine and a few mods, we could easily have Morrowind quality terrain and maybe Oblivion quality much later on. I can't wait to traverse the new, vast landscapes. It'd be cool to do a time lapse of walking from the Southernmost part of the map to the Northernmost part of it. I've heard that it takes a couple real time weeks to do that though, so yeah, maybe I won't... I still think it'd be cool though, but enough of my ramblings! :lol:


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 Post subject: Re: Gameplay - What will you do first?
PostPosted: Fri Jun 29, 2012 11:39 pm 
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the sheer amount of storage required for such a task would be pheremonal!! :o









lol :lol:


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 Post subject: Re: Gameplay - What will you do first?
PostPosted: Sat Jun 30, 2012 9:19 am 
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Joined: Fri Apr 15, 2011 2:54 pm
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Pheromonal? I don't think there's an Internet protocol for scratch-and-sniff.


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 Post subject: Re: Gameplay - What will you do first?
PostPosted: Sat Jun 30, 2012 12:04 pm 
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Location: Oberhausen, Germany
If the terrain is still generated every time you enter a region (like in vanilla DF) the required disk space would be quite small. And with a good generator (I know thats no easy task) the epicosity ( :lol: ) of the landscape will be hardly imaginable.

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 Post subject: Re: Gameplay - What will you do first?
PostPosted: Sat Jun 30, 2012 12:13 pm 
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Joined: Thu Apr 14, 2011 4:05 pm
Posts: 590
The terrain is generated by using the base heightmap (stored in the Daggerfall data but not used in the game) + terrain type (desert, forest, etc.) + procedural generation. So yeah, the disk usage for terrain is minimal. :)


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