First of all:http://www.gamasutra.com/view/news/3567 ... Skyrim.php
It's hard to argue for the removal of a feature, when I actually want it and did think Oblivions fast-tavel system was sub-par - as I originally wrote, I can understand the design decision but I can live without it, if
it makes for a better game. I haven't played Skyrim, so I don't know. It didn't make Oblivion a better game anyway.
A lot more often than I did in Oblivion. But no more than I would have, if given the choice.
Yes, you would probably have used levitation a lot more in Morrowind...
But teleportation was used all the time in Oblivion, which Klasodeth also says in his post, thanks to the boring fast travel system. Constant teleportation == worse than going in a straight line => even smaller apparent world. Mark/recall/interventions and fast-travel have almost the exact same problems though.
You're describing a scenario I've never experienced in Morrowind, despite the presence of teleportation and levitation.
An example would be:http://www.uesp.net/wiki/Morrowind:Scar ... in_Mzuleft
Which was very hard for lowlevel characters. But if you had levitation you could just fly over the mountains to get there and then use a cheap invisibilty ring to bypass the enemies. But since it only has so many charges, you'll probably find yourself trapped when invisibility has run out. So you have to make sure to run fast, bypassing all enemies and when you're done get the hell out of there with a divine intervention.
How exciting is the dangerous trek through the dark forest, to the castle at the top of the mountain, if you're getting there by swinging swords and flinging spells at the enemies until they die one by one and then running through the castle, grabbing the item you're searching for and then casually strolling back to the exit amidst the corpses of your slain opponents?
Not too bad actually, if I'm given the opportunity to do sneak kills when necessary and are able to find hidden alternative routes and even bypass enemies as I go along.
Let's say combat is removed.
Let's say walking was removed and you could only levitate, because the ability to walk might cause you to fall to your death and it was making it too challenging for the level designers to design areas where this couldn't happen, so they got rid of it.