Bloodshot wrote:
So far I've done 2 randomly generated quests in Skyrim (minus all the scripted ones)
Both of them were exactly like some of daggerfall's quests -
1. Go to this place, kill this giant who is terrorizing people, get reward.
2. Go to this dungeon, and rescue this person, and bring him back home.
Seriously, they felt like someone took those two quests from daggerfall and put them in a game with better graphics.
Not saying that it's not cool though, it definitely adds replayability if they have the variation on the randomly generated side quests that daggerfall had.
I feel like maybe they were trying to do the same things daggerfall tried on a smaller scale with skyrim.
Seriously - unlimited random quests,
Faction battles where you pick who's side your aligned with, there's even some nods like the quest with the alik'r warriors and stuff.
Yeah, it feels like there are a lot of nods in Daggerfall's direction in the game, especially with the Thieves' guild's missions. I really like unlimited quests from the factions. They were a big part of what I liked about Daggerfall, and what I missed from both Morrowind and Oblivion, even if they are by nature repetitive in nature.