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 Post subject: The Elder Scrolls V: Skyrim
PostPosted: Tue Apr 19, 2011 7:44 am 
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As a continuation from the previous forum, I start this thread with some new pics!

http://gamingeverything.com/?p=3446


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 Post subject: Re: The Elder Scrolls V: Skyrim
PostPosted: Tue Apr 19, 2011 10:21 am 
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And a new article:

http://www.eurogamer.net/articles/2011- ... oud-expect


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 Post subject: Re: The Elder Scrolls V: Skyrim
PostPosted: Tue Apr 19, 2011 12:59 pm 
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Triple post, yay! :)

http://www.g4tv.com/videos/52434/elder- ... quality=hd


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 Post subject: Re: The Elder Scrolls V: Skyrim
PostPosted: Tue Apr 19, 2011 1:54 pm 
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Seriously, I "know" I'll be disappointed (like I was for Oblivion)... But I really can't help drooling at those pics and vids.

I don't like the little I know about the storyline (dragons, pfff), but it looks beautiful, and there's no levelscaling. If the map isn't too small (I'm crying on every TES games since Daggerfall), I might spend hundreds of hours on it...


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 Post subject: Re: The Elder Scrolls V: Skyrim
PostPosted: Tue Apr 19, 2011 4:19 pm 
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I'd be happy if they got rid of fast-travel and reimplemented conventional travel, such as coaches, horses, boats and hiking. That would help the game world feel larger.

I wish they had decided to bring back levitation. But maybe we'll see levitation when they decide to do another elven province.

Vampires and werewolves. Vampire clans. I really liked the Great Houses from Morrowind, but Skyrim doesn't necessarily have something similar.

I want to see a lot of Dunmer refugees, and some Morrowind level weirdness. I like that the game basically takes place in a cross between Scandinavia and New Zealand, but I want the culture to be extreme and weird. I think most people in the province should be Nordic. This isn't the imperial province, they should be trying to do the multicultural thing here.


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 Post subject: Re: The Elder Scrolls V: Skyrim
PostPosted: Wed Apr 20, 2011 6:00 pm 
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There will be both conventional/"Silt-strider"ish travel and fast travel - but I really hope they implement fast travel in a good way.

Levitation would make the world smaller, since you could go from point A to B without going that detour around the mountain - so I'm for it. Levitation might also confuse dragons to think that you are a mate.

There are a civil war going on, so there will be different factions in Skyrim. I too want to see Morrowind refugees. One possibility is the great houses mounting come-back with the houses united and perhaps even with Skyrim support - once the civil war is over of course. Hasn't that happened once btw? Skyrim vs Morrowind?

Eastern Skyrim should have some Morrowind level weirdness - we already have seen Dwemer ruins in screenshots - so why not a couple of large mushrooms etc? In Oblivion, there are marshes in the south-east and snow in the north etc.

I want to believe in this game.


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 Post subject: Re: The Elder Scrolls V: Skyrim
PostPosted: Thu Apr 21, 2011 12:02 pm 
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Levelling explained:
http://www.eurogamer.net/articles/2011- ... -explained


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 Post subject: Re: The Elder Scrolls V: Skyrim
PostPosted: Fri Apr 22, 2011 4:52 am 
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A translated Swedish preview which isn't just "oh it's the best thing ever". They use Oblivion 1.5 to describe the graphics for instance.

http://translate.google.com/translate?j ... s-v-skyrim


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 Post subject: Re: The Elder Scrolls V: Skyrim
PostPosted: Tue Apr 26, 2011 3:40 am 
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An indepth but somewhat fanboyish preview:
http://www.eurogamer.net/articles/2011- ... im-preview


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 Post subject: Re: The Elder Scrolls V: Skyrim
PostPosted: Sun May 15, 2011 5:09 am 
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Lazaroth wrote:
somewhat fanboyish preview

Definitely :ugeek:

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