Thanks for the replies, guys.

luciusDXL wrote:
The engine is coded in C++. Most of the gameplay elements (UI, gameflow, NPC/enemy AI, etc.) will be found in scripts, which use a "C-like" language (with some light C++ elements).
Interesting. I ask because in the future I might also like to help move this project along by working on the programming side of things. Although I unfortunately don't know any object oriented languages, I am highly proficient in ANSI C and I have a moderate degree of experience putting my own (albeit relatively simple) game engines together. In the future, who knows? If you let me, I might be able to put some time and effort of my own into this.
Freak2121 wrote:
Once the merger is finished things should definitely pick up pace.
I'm looking forward to that time, then. I know how difficult it can be to force yourself to plug hours of time into a project like this and see only a few (if any) immediately gratifying things at the end of your efforts, so I understand if this merger takes quite some time to complete. But hang in there, man. It will be awesome.
