Hard-core mode

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Klasodeth
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Re: Hard-core mode

Postby Klasodeth » Sat Aug 24, 2013 6:32 pm

The points made by Brendan_ and jet800 are exactly what I wanted to say. :)
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Re: Hard-core mode

Postby Brendan_ » Sat Aug 24, 2013 9:41 pm

I personally found on screen texts to be unnatural and disruptive, but they are far cheaper to implement than dynamic placement of scene decorations and audio sources.

But we agree it's a good idea to provide notice to players of what sort of creature is in a location in advance of them moving close enough to be detected by them.
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Re: Hard-core mode

Postby Gez » Sun Aug 25, 2013 3:24 am

greenlight wrote:I like that. I kinda miss the pen&paper-RPG-like text messages.


There were some in Arena's main quest dungeons. Like these three everybody should be familiar to, since they're often repeated in the starting dungeon:
"The skittering of many tiny-clawed feet can be heard on the wet brownstones." "Red eyes seem to glitter at you from the darkness..." "It seems safe to rest in these niches. You think the rats and other creatures may not smell you with the draft that runs so close to the floor..."
(Basically: there are rats out there. Also, any elevated surface is a safe bed.)
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Re: Hard-core mode

Postby yoyolll » Thu Oct 03, 2013 6:07 am

Gez wrote:
greenlight wrote:I like that. I kinda miss the pen&paper-RPG-like text messages.


There were some in Arena's main quest dungeons. Like these three everybody should be familiar to, since they're often repeated in the starting dungeon:
"The skittering of many tiny-clawed feet can be heard on the wet brownstones." "Red eyes seem to glitter at you from the darkness..." "It seems safe to rest in these niches. You think the rats and other creatures may not smell you with the draft that runs so close to the floor..."
(Basically: there are rats out there. Also, any elevated surface is a safe bed.)

I thought these types of messages gave really good atmosphere to arena. And every time you entered or exited a building too. I wouldn't mind seeing more of them in daggerfall. The unnatural cold beyond this door thing sounds like a great idea.
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Re: Hard-core mode

Postby Blue Footed Booby » Tue Aug 12, 2014 12:48 pm

yoyolll wrote:There were some in Arena's main quest dungeons. Like these three everybody should be familiar to, since they're often repeated in the starting dungeon:
"The skittering of many tiny-clawed feet can be heard on the wet brownstones." "Red eyes seem to glitter at you from the darkness..." "It seems safe to rest in these niches. You think the rats and other creatures may not smell you with the draft that runs so close to the floor..."
(Basically: there are rats out there. Also, any elevated surface is a safe bed.)

I thought these types of messages gave really good atmosphere to arena. And every time you entered or exited a building too. I wouldn't mind seeing more of them in daggerfall. The unnatural cold beyond this door thing sounds like a great idea.[/quote]

They're good for atmosphere...the first time. Every time after it literally might as well just say "zombies" or "assgoblins" in big letters. Unless the fluff text is actually unique to individual dungeons it's far, far better to litter the dungeon with actual signs of the occupants, like gear/loot on tables for bandits, huge webs for spiders, or the classic random statues that signal a basilisk or gorgon.

This also allows you to mix monsters in ways that would otherwise produce stupid or contradictory messages. Imagine a generic fantasy dungeon with liches and a dragon: "The dungeon feels hot, as if heated by a huge furnace. You feel an unnatural cold that chills you to the bone." Every time you add a monster type you have to consider each possible message in light of every other possible message. You're asking for unforeseen edge cases.

Compare this to seeing scorch marks and creepy altars or whatever. I don't think it would be hard to randomly strew non-colliding sprite "clutter" about near spawn points based on what's going to spawn there. You'd even see the signs when they're actually relevant so you could make choices, like whether it's worth trying to sneak around the liche vs the entire dungeon being a no-go zone.

Edit: not all of my posts are well thought out :V
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