Take No Prisoners

Engine feature requests, game specific requests occur in the sub-forums.
andwan0
Poster
Posts: 6
Joined: Wed Nov 05, 2014 8:30 am

Take No Prisoners

Postby andwan0 » Wed Dec 30, 2015 8:25 am

A game you should try and port is Take No Prisoners. That was classic game.
BaratusKX2
Lurker
Posts: 1
Joined: Sun Feb 28, 2016 8:34 am

Re: Take No Prisoners

Postby BaratusKX2 » Sun Feb 28, 2016 8:43 am

Lets not forget Mageslayer too :D
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MrFlibble
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Posts: 153
Joined: Mon Apr 21, 2014 5:44 am

Re: Take No Prisoners

Postby MrFlibble » Wed Mar 02, 2016 8:58 am

AFAIK both games run quite well under Windows (both 32-bit and 64-bit versions) - at least, the demo versions do.
andwan0
Poster
Posts: 6
Joined: Wed Nov 05, 2014 8:30 am

Re: Take No Prisoners

Postby andwan0 » Wed Mar 02, 2016 9:40 am

Yes, but they use old fashion networking setup for multiplayer... and only runs on Windows.

If XL Engine did support it, we can make the multiplayer setup easier, user-friendly. plus can get the game to run on multi-platforms, especially android/iphone, etc.
Gez
Senior-Member
Posts: 329
Joined: Fri Apr 15, 2011 2:54 pm

Re: Take No Prisoners

Postby Gez » Thu Mar 03, 2016 3:08 pm

I could make a long list of games I'd like to be supported, but I think one should be reasonable and perhaps wait for XL Engine 1.0 to come out with full support for its planned first batch of game before suggesting more.

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