BloodXL Screenshots

tnoyce
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Re: BloodXL Screenshots

Postby tnoyce » Fri Aug 26, 2011 3:50 pm

Per usual Lucius.. Outstanding work. I'm just amazed at how quickly it's starting to take shape.

Keep up the good work!
Arauto
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Re: BloodXL Screenshots

Postby Arauto » Fri Aug 26, 2011 6:27 pm

Yeah! It's so AWESOME and Lucius's life takes a break and lets him focus on more important things like the engine. :mrgreen:

I hope that this trend continues. :D
luciusDXL
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Re: BloodXL Screenshots

Postby luciusDXL » Fri Aug 26, 2011 10:15 pm

thumbnail
luciusDXL
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Re: BloodXL Screenshots

Postby luciusDXL » Sat Aug 27, 2011 1:06 am

And now with sprites!

thumbnail
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Lennas
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Re: BloodXL Screenshots

Postby Lennas » Sat Aug 27, 2011 1:19 am

My awesometer just broke.
I Live...AGAIN
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Re: BloodXL Screenshots

Postby I Live...AGAIN » Wed Sep 07, 2011 9:20 pm

Looks great! Keep up the good work.
luciusDXL
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Re: BloodXL Screenshots

Postby luciusDXL » Fri Sep 09, 2011 12:10 pm

I'm updating the screenshot threads by putting in the new screenshots in the first post. As the project continue, look at the first post of this thread for the most up to date visuals. :)
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smoke.tetsu
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Re: BloodXL Screenshots

Postby smoke.tetsu » Fri Sep 09, 2011 5:16 pm

This looks better than running the game in DOSBox with a GLiDE wrapper. ;)
Mochu
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Re: BloodXL Screenshots

Postby Mochu » Thu Nov 17, 2011 12:26 am

i was waiting like for ages to a decent decent way of playing Blood on modern mashines and it looks like my wait ist finally over :D just cant wait to try this out , hopefully in some time u even add some multiplayer support for this port :)
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Klasodeth
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Re: BloodXL Screenshots

Postby Klasodeth » Thu Nov 17, 2011 1:00 pm

Mochu wrote:i was waiting like for ages to a decent decent way of playing Blood on modern mashines and it looks like my wait ist finally over :D just cant wait to try this out , hopefully in some time u even add some multiplayer support for this port :)

If I recall correctly, multiplayer will probably be supported even before the complete singleplayer campaign is.
I'm frequently online in the #xlengine.projects channel at irc.freenode.net as Klasodeth, Klaso, or KLA.

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