So, let's try to gather most frequently asked questions and answers to them in one place.
Q: When will DaggerXL be finished? When will the next build be released?
A: When it's done.
Q: How do I install and run
DaggerXL?
A: Here is step-by-step guide:
Part one, getting everything needed.- Get a copy of original Daggerfall from this location.
- Unzip file. You'll get 2 folders named "DAGGER" and "DFCD".
- Get DosBox from here and install it.
- Get an actual version of XLEngine from here
Part two, installing and patching Daggerfall.- Create a folder on your hard drive where you want to install Daggerfall (like "C:\Games\Daggerfall").
- From folder DAGGER (from step 2 of part one) copy file DAG213.EXE to that folder. We'll need it later.
- Launch DosBox
- execute
Code:
mount c c:\games\daggerfall -freesize 1000
replacing "c:\games\daggerfall" with your own path. - execute
Code:
mount d c:\dfInstall\dfcd -t cdrom -label Daggerfall
replacing "c:\dfInstall\dfcd" with path to your DFCD folder (from step 2 of part one). - execute
Code:
d:
install
- follow instructions on screen and install to "C:" with "HUGE" install option
- after install execute
Code:
c:
dag213
This will patch Daggerfall to latest version - Exit dosbox
Part three, installing XLEngine.- Unzip XLEngine archive where you want it to be.
- Launch XLengine_Launcher.exe and point "Game Data Path" to ARENA2 folder of your install, assuming you're using "C:\Games\Daggerfall" it'll look like
Code:
C:\Games\Daggerfall\ARENA2
- Set up other settings, like resolution and you done!
- Now you can run DaggerXL by clicking "Play" button
Q: How do I install and run vanilla Daggerfall?
A: You can do this via DosBox.
Here is step-by-step guide. (old forum link)
Q: What is DaggerXL?
A: It's a project aiming for recreation of original Daggerfall on new engine, optimized for new hard- and software, saving all of features of original.
Q: Will DaggerXL change any aspects of gameplay from the original game?
A: No, though it'll be possible via various modding options.
Q: Will there be a construction set released for DaggerXL to aid in modding?
A: Yes.
Q: What platforms will DaggerXL run on?
A: At now only windows is announced.
Q: Will there be multiplayer?
A: No, at least at release of DaggerxL. Maybe it'll be added later.
Q: How do I add my custom textures to DaggerXL?
A: Read instructions
here.
(old forum link)Q: Can/Will 3D models be added to replace all of the original sprites in Daggerfall?
A: TBD, probably yes.
Q: What are the system requirements for DaggerXL?
A:luciusDXL wrote:
The only "hard" requirement is a GPU capable of shader model 2 or better
Q: Where is the source code?
A: Sources will be released with beta release of DaggerXL. At now there is no option to obtain sources.
Q: Is there anything I can do to help?
A: Sure! Read forums a bit and you'll see. For example you could help
draw hi-res textures or
write some music for project.
Q: Can I run Battlespire, Redguard, or any other Xngine game?
A: No. It may be possible done later through modding.
Q: I found a glitch/bug, my game doesn't work, what should i do?
A: Consider reading
this forum.
Q: Could my install path contain spaces?
A: It' shouldn't, but if you really need to install DaggerXL, so your path will contain spaces, then you need to adjust path in DXL_Settings.txt so your space-containing folder names obey 8.3 filename convention.
Q: Will be that some unfinished/disabled/stripped off feature of vanilla Daggerfall implemented in DaggerXL?
A: Yes. There is already one and another topics discussing such features also.
Q: How this project is related to sources of Daggerfall?
A: - There is no publically available source code of Daggefall. Even more it's probably lost forever.
- Lucius has disassembled Daggerfall, but he'll never release nor directly it into XL Engine.
- Lucius has rewritten that assembly code into C code. This one won't be released or directly included into XL Engine.
- Based on that C code lucius will adapt & modify XL Engine codebase to precise emulate vanilla Daggerfall.
- One day XL Engine sources will be released, including those of Daggerfall logic code aswell.
- Resulting code could be(actually it WOULD be) entirely different from decompiled one, but it'll emulate vanilla Daggerfall behavior.
P.S.: Many thanks to all, who contributed to this FAQ
