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 Post subject: FAQ
PostPosted: Mon Jun 20, 2011 8:48 am 
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Joined: Fri Apr 15, 2011 10:46 am
Posts: 480
Location: Moscow, Russia
So, let's try to gather most frequently asked questions and answers to them in one place.

Q: When will DaggerXL be finished? When will the next build be released?
A: When it's done.

Q: How do I install and run DaggerXL?
A: Here is step-by-step guide:
Part one, getting everything needed.
  1. Get a copy of original Daggerfall from this location.
  2. Unzip file. You'll get 2 folders named "DAGGER" and "DFCD".
  3. Get DosBox from here and install it.
  4. Get an actual version of XLEngine from here

Part two, installing and patching Daggerfall.
  1. Create a folder on your hard drive where you want to install Daggerfall (like "C:\Games\Daggerfall").
  2. From folder DAGGER (from step 2 of part one) copy file DAG213.EXE to that folder. We'll need it later.
  3. Launch DosBox
  4. execute
    Code:
    mount c c:\games\daggerfall -freesize 1000

    replacing "c:\games\daggerfall" with your own path.
  5. execute
    Code:
    mount d c:\dfInstall\dfcd -t cdrom -label Daggerfall

    replacing "c:\dfInstall\dfcd" with path to your DFCD folder (from step 2 of part one).
  6. execute
    Code:
    d:
    install
  7. follow instructions on screen and install to "C:" with "HUGE" install option
  8. after install execute
    Code:
    c:
    dag213

    This will patch Daggerfall to latest version
  9. Exit dosbox

Part three, installing XLEngine.

  1. Unzip XLEngine archive where you want it to be.
  2. Launch XLengine_Launcher.exe and point "Game Data Path" to ARENA2 folder of your install, assuming you're using "C:\Games\Daggerfall" it'll look like
    Code:
    C:\Games\Daggerfall\ARENA2
  3. Set up other settings, like resolution and you done!
  4. Now you can run DaggerXL by clicking "Play" button

Q: How do I install and run vanilla Daggerfall?
A: You can do this via DosBox. Here is step-by-step guide. (old forum link)

Q: What is DaggerXL?
A: It's a project aiming for recreation of original Daggerfall on new engine, optimized for new hard- and software, saving all of features of original.

Q: Will DaggerXL change any aspects of gameplay from the original game?
A: No, though it'll be possible via various modding options.

Q: Will there be a construction set released for DaggerXL to aid in modding?
A: Yes.

Q: What platforms will DaggerXL run on?
A: At now only windows is announced.

Q: Will there be multiplayer?
A: No, at least at release of DaggerxL. Maybe it'll be added later.

Q: How do I add my custom textures to DaggerXL?
A: Read instructions here. (old forum link)

Q: Can/Will 3D models be added to replace all of the original sprites in Daggerfall?
A: TBD, probably yes.

Q: What are the system requirements for DaggerXL?
A:
luciusDXL wrote:
The only "hard" requirement is a GPU capable of shader model 2 or better

Q: Where is the source code?
A: Sources will be released with beta release of DaggerXL. At now there is no option to obtain sources.

Q: Is there anything I can do to help?
A: Sure! Read forums a bit and you'll see. For example you could help draw hi-res textures or write some music for project.

Q: Can I run Battlespire, Redguard, or any other Xngine game?
A: No. It may be possible done later through modding.

Q: I found a glitch/bug, my game doesn't work, what should i do?
A: Consider reading this forum.

Q: Could my install path contain spaces?
A: It' shouldn't, but if you really need to install DaggerXL, so your path will contain spaces, then you need to adjust path in DXL_Settings.txt so your space-containing folder names obey 8.3 filename convention.

Q: Will be that some unfinished/disabled/stripped off feature of vanilla Daggerfall implemented in DaggerXL?
A: Yes. There is already one and another topics discussing such features also.

Q: How this project is related to sources of Daggerfall?
A:
  1. There is no publically available source code of Daggefall. Even more it's probably lost forever.
  2. Lucius has disassembled Daggerfall, but he'll never release nor directly it into XL Engine.
  3. Lucius has rewritten that assembly code into C code. This one won't be released or directly included into XL Engine.
  4. Based on that C code lucius will adapt & modify XL Engine codebase to precise emulate vanilla Daggerfall.
  5. One day XL Engine sources will be released, including those of Daggerfall logic code aswell.
  6. Resulting code could be(actually it WOULD be) entirely different from decompiled one, but it'll emulate vanilla Daggerfall behavior.

P.S.: Many thanks to all, who contributed to this FAQ :)


Last edited by jet800 on Sat Apr 06, 2013 4:01 pm, edited 2 times in total.

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 Post subject: Re: FAQ
PostPosted: Mon Jun 20, 2011 11:37 am 
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Joined: Mon Jun 20, 2011 1:43 am
Posts: 9
Very helpful and informative, definately should be a sticky, it's helped me for sure (along with the great community here)


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 Post subject: Re: FAQ
PostPosted: Tue Jul 26, 2011 7:49 am 
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Joined: Sun Jul 17, 2011 1:32 pm
Posts: 35
Quote:
Q: When will DaggerXL be finished? When will the next build be released?
A: When it's done.


I must have DaggerXL .2 :!:


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 Post subject: Re: FAQ
PostPosted: Tue Jul 26, 2011 1:27 pm 
XL Engine Developer / Site Admin
XL Engine Developer / Site Admin

Joined: Thu Apr 14, 2011 4:05 pm
Posts: 577
The Games section on the website tells you how far along each game is, in broad terms at least.

As listed on the page:
DaggerXL Status – Version 0.199, Pre-Alpha

Version 0.20 will be released after the engine merger is finished.


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 Post subject: Re: FAQ
PostPosted: Sun Aug 21, 2011 1:23 pm 
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Joined: Sun Aug 21, 2011 1:16 pm
Posts: 2
Now, I've a dumb question, but it's in the interest of saving myself some frustration. I downloaded Daggerfall from the UESP site, and it came bundled with an installer, DosBox, etc. Much easier for me to work with. Will Dagger XL still work with it?


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 Post subject: Re: FAQ
PostPosted: Sun Aug 21, 2011 5:49 pm 
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Joined: Thu Apr 14, 2011 10:44 pm
Posts: 106
If I recall correctly, some of the add-on content in the bundles can mess with DaggerXL. But I may be wrong, and you can also just not check some of the add-on content in the bundle installer.

_________________
Interrupt wrote:
Edit for Arctus:
Nothing is Daggerfallish enough for Arctus! :D
I think what it's missing is the pixels big and sharp enough to chop wood with.


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 Post subject: Re: FAQ
PostPosted: Mon Aug 22, 2011 8:35 am 
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Joined: Fri Apr 15, 2011 10:46 am
Posts: 480
Location: Moscow, Russia
Some ppl on old forums had troubles with that version, but some others were fine. So, you should try and experiment, ot just follow offered guide in this FAQ.


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 Post subject: Re: FAQ
PostPosted: Mon Aug 22, 2011 9:35 am 
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Joined: Mon Aug 22, 2011 8:53 am
Posts: 5
I followed those steps and I am stuck at mounting on dosbox. It says illegal command: DAGGERFALL


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 Post subject: Re: FAQ
PostPosted: Wed Aug 31, 2011 12:18 pm 
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Joined: Wed Aug 31, 2011 12:15 pm
Posts: 2
Hey guys, I just found this and I'm really excited about it.

I've followed all the steps verbatim, but when I click "Play", it launches a screen that is just solid black and doesn't change. Any ideas? I've tried messing with the graphics settings to no avail. Could it be my (lack of) decent video card?


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 Post subject: Re: FAQ
PostPosted: Wed Aug 31, 2011 1:07 pm 
XL Engine Developer / Site Admin
XL Engine Developer / Site Admin

Joined: Thu Apr 14, 2011 4:05 pm
Posts: 577
The current version requires shader model 2 or better support from your GPU. If it is indeed a GPU problem then this will be resolved when the next version is released since it will support even fixed function hardware. Later there will be a software rendering path to support even those systems that have really bad GPU support, due to either really old hardware or old/bad driver support.

I'd suggest that you make a thread in the bugs section detailing your system specs - including OS, memory and GPU. Also look in the log file, in the DaggerXL directory, and post any errors that you find. Finally post the last line printed in the log file so I can see how far the program got before running into issues.


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