I am dropping the 'XL' moniker from the supported game titles. The next release (and all future releases) will be run from a single XL Engine executable - so there is no need to keep repeating 'XL' everywhere. In addition this could reduce confusion for games such as Dark Forces (versus DarkXL).
In the releases the games will be referred to their proper names in any menus and documentation as well.
Discussions related to the XLEngine website, blog or forums.
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