Blood Hi-Res Project - Updates in first post.

Alex2501
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Re: Blood Hi-Res Project - And Gameplay mod announcement

Postby Alex2501 » Mon Apr 02, 2012 11:23 am

I like naming the Brutal Blood mod Bloodier. Seems perfect. Been looking forward to a port of Blood since the 2000's so I am super hype over this.
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DosBoss
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Re: Blood Hi-Res Project - And Gameplay mod announcement

Postby DosBoss » Mon Apr 02, 2012 4:11 pm

K2R Nolween wrote:The wooden texture looks strange. In real life there is non continuity between the planks.


I agree, but I was just getting the texture and tiling out of the way, before I call it "final" I will rough it up a bit ^_^, I really need to see how things look in-game before I go to town on them, thanks for the input!

Alex2501 wrote:I like naming the Brutal Blood mod Bloodier. Seems perfect. Been looking forward to a port of Blood since the 2000's so I am super hype over this.


Glad to hear it!, yes I think mentally I've settled on "Bloodier" but we'll see :P
yeah it's about damn time isn't it! hahaha
zmeialfa646
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Re: Blood Hi-Res Project - And Gameplay mod announcement

Postby zmeialfa646 » Tue Apr 03, 2012 11:55 am

I played with DosBoss textures and made some changes:
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blood decals demonstration ;)
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Last edited by zmeialfa646 on Thu Apr 05, 2012 5:44 am, edited 1 time in total.
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DosBoss
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Re: Blood Hi-Res Project - And Gameplay mod announcement

Postby DosBoss » Tue Apr 03, 2012 9:57 pm

Pretty cool!, probably more suited for the mod than the standard HD project though, hang on to the original files! ^^

just hold off modding them for a bit, i'm re-doing alot of them to be more faithful as per feedback I've received, If i'm doing this thing, gotta do it right!, but I'd love you to gore them up like that for the "Bloodier" mod perhaps, that'd be nice!
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DosBoss
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Re: Blood Hi-Res Project - And Gameplay mod announcement

Postby DosBoss » Wed Apr 04, 2012 10:50 pm

Ok as per some constructive criticism I have received, I have gone back and re-made most of my textures, I've tried to remain as faithful to the originals as possible, whilst still retaining very high quality, I think if I stick with this style from now on, the end results will be stunning.

PS - apologies for the other pics being down, my server is currently having some difficulties, I'll move them over when I get a chance.

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**NO LONGER REPRESENTS THE CURRENT STATE!!!**
Last edited by DosBoss on Tue Apr 10, 2012 3:33 am, edited 5 times in total.
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jet800
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Re: Blood Hi-Res Project - And Gameplay mod announcement

Postby jet800 » Thu Apr 05, 2012 3:44 am

Guys, please use

Code: Select all

[simg]
tag! Your images are too wide for this forums :) Thanks.
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DosBoss
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Re: Blood Hi-Res Project - And Gameplay mod announcement

Postby DosBoss » Thu Apr 05, 2012 3:54 am

done and done!
zmeialfa646
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Re: Blood Hi-Res Project - And Gameplay mod announcement

Postby zmeialfa646 » Thu Apr 05, 2012 6:03 am

Continiue fun with sprites : )))

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P.s. i want to know, do need luciusDXL this work?
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DosBoss
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Re: Blood Hi-Res Project - And Gameplay mod announcement

Postby DosBoss » Thu Apr 05, 2012 9:47 am

Nice, can't wait to get my fire in-game now :D
yeh, you will need the XLEngine to use them

PS - previous pic updated
zmeialfa646
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Re: Blood Hi-Res Project - And Gameplay mod announcement

Postby zmeialfa646 » Thu Apr 05, 2012 8:24 pm

can't wait to get my fire in-game now

no i used this pic:
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