Blood Hi-Res Project - Updates in first post.

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DosBoss
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Re: Blood Hi-Res Project - And Gameplay mod announcement

Postby DosBoss » Fri Apr 06, 2012 1:06 pm

^ yeah I know it wasn't my fire, still, can't wait to see it

Okie dokie, due to a lot of harsh..but fair criticism on the faithfulness of my work, I have completely changed my method, thus keeping the original shapes and shading for the most part intact, the result? a nice blend in quality and faithfulness,

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zmeialfa646
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Re: Blood Hi-Res Project - And Gameplay mod announcement

Postby zmeialfa646 » Fri Apr 06, 2012 10:22 pm

Lol this was my favourite stoyn texture thumbnail

I was interesting, how will locks another stoyns :)
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DosBoss
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Re: Blood Hi-Res Project - And Gameplay mod announcement

Postby DosBoss » Fri Apr 06, 2012 10:25 pm

yeah, i've had a few people show interest in my old stuff, so i think I will release them as an "alternative" pack later on, but for now, i just want to capture the originals in their entirety before i go taking my own spin on things.
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DosBoss
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Re: Blood Hi-Res Project - And Gameplay mod announcement

Postby DosBoss » Sat Apr 07, 2012 4:35 am

Two more walls for ya!, made the colors on the left wall a little more pronounce to emphasize the rusting/wear and tear, think it captures it pretty well, still need to smooth it out and add some depth, but in the interest of time management, i'll leave those polishing touches till last!

*NOTE - UPDATED, less saturation, more texture/depth

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Last edited by DosBoss on Mon Apr 16, 2012 8:16 pm, edited 2 times in total.
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DosBoss
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Re: Blood Hi-Res Project - And Gameplay mod announcement

Postby DosBoss » Sun Apr 08, 2012 10:52 am

Another door, redone bricks (FINALLY happy with them), and redone floor

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Last edited by DosBoss on Thu Apr 12, 2012 2:13 pm, edited 5 times in total.
zmeialfa646
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Re: Blood Hi-Res Project - And Gameplay mod announcement

Postby zmeialfa646 » Sun Apr 08, 2012 12:03 pm

Cool
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DosBoss
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Re: Blood Hi-Res Project - And Gameplay mod announcement

Postby DosBoss » Sun Apr 08, 2012 12:05 pm

cheers! ^_^
zmeialfa646
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Re: Blood Hi-Res Project - And Gameplay mod announcement

Postby zmeialfa646 » Sun Apr 08, 2012 12:27 pm

Another trying to make fire... i find, that photo-based pics loocks very bad there. It hard to made same as original flame curves and factura. Else hard to made same colour pallete = total fail.

maybe i need to try last variant - pixel art for it?
Last edited by zmeialfa646 on Sun Apr 08, 2012 12:36 pm, edited 1 time in total.
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DosBoss
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Re: Blood Hi-Res Project - And Gameplay mod announcement

Postby DosBoss » Sun Apr 08, 2012 12:32 pm

yeah I've already re-done the fire based on the original sprites

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