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 Post subject: Update
PostPosted: Sat Jun 16, 2012 8:42 pm 
XL Engine Developer / Site Admin
XL Engine Developer / Site Admin

Joined: Thu Apr 14, 2011 4:05 pm
Posts: 589
I plan on posting a proper project update within the next couple of days, things have been progressing - though slowly. But first I'll talk about what's going on a little and a plan of action to keep everyone updated.

As some of you may know, I moved on to new employment a couple of months ago and my other (non-hobby) project has been coming to a critical juncture - and staying there (argh!). My commute is much longer now and it's taken me quite some time to adjust. Everything is great, honestly, but busy.

That said, the project is still progressing "behind closed doors" and slowly picking up steam again. The project has never been in a state even remotely close to being canceled. In fact I honestly don't see it ever being canceled unless the worst happens. But there will be delays. In addition, once the new version of the engine is ready and out there, builds will come out much faster - even when time is limited - like I said before. The plans for the tiered release and weekly/bi-weekly builds after that are still there. However I'll have to ask you guys to be patient for a little while longer.

I realize I could post more, even when things are moving slowly. Unfortunately I absolutely hate making excuses or giving explanations that sound like excuses. I want to post about results. However, in the interest of communication and a healthy community, even when I'm busy or tired, I will be giving some responsibility to klasodeth to keep people in the loop when I'm not posting. He's been doing this to some degree already but I'm making it official. The plan is to have him post weekly updates on weeks when I do not. He may also post some news on the blog for me from time to time but I'm not sure about that yet.


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 Post subject: Re: Update
PostPosted: Sat Jun 16, 2012 9:18 pm 
Voxelizer
Voxelizer
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Joined: Thu Apr 14, 2011 10:33 pm
Posts: 203
Coolsauce! :shock: :o


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 Post subject: Re: Update
PostPosted: Sat Jun 16, 2012 11:22 pm 
Member

Joined: Sat Jul 09, 2011 5:15 am
Posts: 55
Thanks Lucius!


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 Post subject: Re: Update
PostPosted: Sun Jun 17, 2012 1:07 am 
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Joined: Fri Apr 15, 2011 10:46 am
Posts: 489
Location: Moscow, Russia
Good stuff :)

Klasodeth, The Voice of Lucius - sounds cool ;)


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 Post subject: Re: Update
PostPosted: Sun Jun 17, 2012 2:16 am 
Senior-Member
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Joined: Tue Apr 19, 2011 12:35 pm
Posts: 298
Location: Oberhausen, Germany
Still alive! :mrgreen:
News like this make waiting for a new release less painful.

_________________
In Soviet Russia books burn nazis...


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 Post subject: Re: Update
PostPosted: Sun Jun 17, 2012 5:16 am 
Site Staff
Site Staff
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Joined: Fri Apr 15, 2011 5:50 pm
Posts: 218
Location: Land of Oz
Don't worry Lucius, if Klasodeth forgets I'll change out his avatar with pictures of random cats.... to motivate him :twisted:


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 Post subject: Re: Update
PostPosted: Sun Jun 17, 2012 3:32 pm 
Member

Joined: Sun Apr 17, 2011 6:10 pm
Posts: 83
Lucius,

I've never lost faith.

I know these things take time, and real life can unfortunately intrude into personal life in ways that may not be immediately apparent.

I appreciate you taking the time to let us know how things are going.


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 Post subject: Re: Update
PostPosted: Tue Jun 19, 2012 6:24 pm 
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Joined: Sun Jul 17, 2011 1:32 pm
Posts: 35
As long as I get to see a final release of DaggerXL in my lifetime. lol

Thanks for the update!


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 Post subject: Re: Update
PostPosted: Tue Jun 19, 2012 7:58 pm 
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Joined: Sat May 05, 2012 6:03 am
Posts: 95
I guess I'll chime in and thank you for the update too. It's always exciting to see posting.


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 Post subject: Re: Update
PostPosted: Tue Jun 19, 2012 9:53 pm 
XL Engine Developer / Site Admin
XL Engine Developer / Site Admin

Joined: Thu Apr 14, 2011 4:05 pm
Posts: 589
Thanks.


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