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 Post subject: New Blog Post: Merger Update 10
PostPosted: Sun Sep 25, 2011 3:51 am 
XL Engine Developer / Site Admin
XL Engine Developer / Site Admin

Joined: Thu Apr 14, 2011 4:05 pm
Posts: 577
I've put up a new blog post.

I talk about the recent work with networking, level interactivity and even show a video. Check it out and let me know what you think. :)


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 Post subject: Re: New Blog Post: Merger Update 10
PostPosted: Mon Sep 26, 2011 7:27 am 
Senior-Member

Joined: Tue Jun 28, 2011 8:49 pm
Posts: 205
I was thinking about this while playing Daggerfall last night. The scripting ability you're intending to add will give us the chance to release an unofficial gameplay patch of sorts to correct all kinds of issues in Daggerfall. For example, I found a door in a dungeon yesterday that wasn't a door. It looked like a door and I could see through the cracks, but I couldn't use it and I couldn't bash it. It didn't even give me a message saying there was nothing of interest like that one weird dungeon block does.

Your work is still looking good. :D


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 Post subject: Re: New Blog Post: Merger Update 10
PostPosted: Mon Sep 26, 2011 10:04 am 
Site Staff
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Joined: Thu Apr 14, 2011 10:44 pm
Posts: 106
Cool stuff as always Lucius! I can't wait to start seeing some Daggerfall mods :D

_________________
Interrupt wrote:
Edit for Arctus:
Nothing is Daggerfallish enough for Arctus! :D
I think what it's missing is the pixels big and sharp enough to chop wood with.


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 Post subject: Re: New Blog Post: Merger Update 10
PostPosted: Mon Sep 26, 2011 5:13 pm 
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Joined: Sun Apr 17, 2011 6:10 pm
Posts: 83
Good stuff Lucius. The video of Blood is looking awesome.

Looking forward to being able to play it.


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 Post subject: Re: New Blog Post: Merger Update 10
PostPosted: Mon Sep 26, 2011 11:36 pm 
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Joined: Sat Jul 09, 2011 5:15 am
Posts: 55
Lucious deserves the badass of the year award. I am so psyched for BloodXL!


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 Post subject: Re: New Blog Post: Merger Update 10
PostPosted: Tue Sep 27, 2011 1:49 am 
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Joined: Fri Sep 09, 2011 4:56 pm
Posts: 12
Location: Home
Yeah I really like that BloodXL video. I can't wait to play the single player campaign in full widescreen on my computer rather than the pillarboxed 640x480 that I currently play the dosbox version with glide under.


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 Post subject: Re: New Blog Post: Merger Update 10
PostPosted: Wed Sep 28, 2011 4:50 am 
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Joined: Tue May 10, 2011 12:17 pm
Posts: 4
Amazing work just like many others i also use dosbox and the glide patch to run blood. widescreen high res and loads of levels to make in the future cant beleive this is happening. i salute you lucius. god bless you m8.


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 Post subject: Re: New Blog Post: Merger Update 10
PostPosted: Wed Sep 28, 2011 10:35 am 
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Joined: Fri Apr 15, 2011 8:42 pm
Posts: 34
Location: Icing My Yabba
Lucius you are a freakin' code god! So the question is, are you really John Carmack in disguise?


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 Post subject: Re: New Blog Post: Merger Update 10
PostPosted: Wed Sep 28, 2011 1:46 pm 
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Joined: Sat Jul 09, 2011 5:15 am
Posts: 55
Son of John Carmack for sure. And he's going to fly us to Mars after the engine is finished.


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 Post subject: Re: New Blog Post: Merger Update 10
PostPosted: Thu Sep 29, 2011 2:35 am 
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Joined: Sat Jul 09, 2011 3:37 pm
Posts: 3
Location: British Columbia, Canada
Lucius, just wanted to say that I've been following your XL engine work since the early days of Dagger XL. A heartfelt "thank you" is in order for all the work and sheer brilliance so far. It is a great bonus to know that I will be able to run Daggerfall and Dark forces natively, two of my favorite games from ye days of yore. (Not to mention the full 3D, lighting, texture blending and lord knows what else you have put under the hood here.)

Bravo!


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