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 Post subject: Merger Update 7
PostPosted: Sun Aug 28, 2011 12:33 am 
XL Engine Developer / Site Admin
XL Engine Developer / Site Admin

Joined: Thu Apr 14, 2011 4:05 pm
Posts: 577
I put another blog post, up to update 7. Note that I have posted this information here through multiple posts but I thought a new thread about the update would be appropriate.

As the post says, BloodXL rendering for fixed function hardware is just about finished so the next update will feature OutlawsXL. :D

As usual any comments are welcome.


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 Post subject: Re: Merger Update 7
PostPosted: Mon Aug 29, 2011 12:15 am 
XL Engine Developer / Site Admin
XL Engine Developer / Site Admin

Joined: Thu Apr 14, 2011 4:05 pm
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I started working on the Outlaws game DLL. So you'll see Outlaws stuff soon. :)


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 Post subject: Re: Merger Update 7
PostPosted: Mon Aug 29, 2011 2:21 pm 
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Joined: Tue Jun 28, 2011 8:49 pm
Posts: 205
Sweet! (Even though I'd never heard of Outlaws before you announced it, it's still sweet.)


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 Post subject: Re: Merger Update 7
PostPosted: Mon Aug 29, 2011 7:06 pm 
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Joined: Mon Aug 15, 2011 11:53 pm
Posts: 24
Awesome! Keep up the good work. :)


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 Post subject: Re: Merger Update 7
PostPosted: Wed Aug 31, 2011 5:55 am 
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Joined: Sat Jul 09, 2011 5:15 am
Posts: 55
Donated $10 jut now. I cannot WAIT to see Blood Opensource at long last.


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 Post subject: Re: Merger Update 7
PostPosted: Wed Aug 31, 2011 6:32 am 
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I don't think open source is the correct term as you'll still be required to own Blood to run Bloodxl.


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 Post subject: Re: Merger Update 7
PostPosted: Wed Aug 31, 2011 7:59 am 
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Joined: Sat Jul 09, 2011 5:15 am
Posts: 55
Yes, but the engine would be open source, right? Meaning we could enhance the game.


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 Post subject: Re: Merger Update 7
PostPosted: Wed Aug 31, 2011 11:24 am 
XL Engine Developer / Site Admin
XL Engine Developer / Site Admin

Joined: Thu Apr 14, 2011 4:05 pm
Posts: 577
There's a confusion of terms here.

zZaRDoZz wrote:
I don't think open source is the correct term as you'll still be required to own Blood to run Bloodxl.
This has nothing to do with the source. It is true that you need the original data from Blood to use BloodXL. But that has no bearing on the extendability of the engine or anything like that.

The source code will be released. Initially it will be a game-only source code release (i.e. source code for the game DLL's) but the main engine will follow once I'm happy with the state of the code (probably when the software rendering mode is released).

In the meantime you'll have access to the game code and all the scripts. Since enemies, UI, weapons and gameflow are handled through scripts the games can be heavily modified even without the source code.


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 Post subject: Re: Merger Update 7
PostPosted: Wed Aug 31, 2011 12:14 pm 
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Joined: Fri Apr 15, 2011 10:46 am
Posts: 481
Location: Moscow, Russia
IMHO, actually most of the time open source (while community driven) means non-structured messed code with tons of hacks, tricks, sometimes badly or not at all commented code and so on. So I'm totally agreed with lucius in his policy. Releasing source AFTER main development phase is a good practice, sadly only a few follow it.


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 Post subject: Re: Merger Update 7
PostPosted: Sat Sep 03, 2011 1:02 am 
XL Engine Developer / Site Admin
XL Engine Developer / Site Admin

Joined: Thu Apr 14, 2011 4:05 pm
Posts: 577
There's been a lack of updates, I didn't much done last week due to being busy and sick. But I've started working on the Outlaws stuff again, so you guys should start seeing progress again. :)

The first step was to add support for Outlaws image formats, which is done. I'm now working on the "CellLoader" which will load the level data. I should be rendering the levels within the next couple of days.


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