W. G. Bergamot wrote:To fit the 4:3 ratio of a typical CRT monitor, the 320x200-based assets of DOS Dark Forces were stretched vertically to 320x240. The pixels thus appeared 20% taller.
A bit of a correction: The screen does not get "stretched" to a different resolution. 320x200 is a native resolution that just happens to have rectangular pixels.
At any rate, I talked with Lucius about this. Unless there's sufficient demand from Mac purists, he's not interested in emulating any horizontal stretching effect the Mac version may have due to differences in pixel shape. What this means is that if the DOS version has something that looks circle-shaped at 320x200 on a proper 4:3 screen, that object will still look circle-shaped at every resolution supported by the XL Engine. It won't get stretched out to an oval when rendered with the square pixels of higher resolution modes. Even if Lucius were to support 100% faithful Mac rendering, it would be an optional feature in addition to the normal high resolution modes.