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 Post subject: DarkXL Features/Options Request
PostPosted: Sun Jan 08, 2012 12:36 am 
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Joined: Sat Jan 07, 2012 11:48 pm
Posts: 2
Okay, first of all, I want to say hello to everyone, and to thank you, Lucius, for everything you've done, are doing now and will continue to do. I'm not in your shoes, and I'm certainly not expecting the moon, so to speak. I realize you do what you do for free, and anything and everything you add to DarkXL is a labor of love and is greatly appreciated by everyone. I know that there will eventually be a BETA release, and I would like to humbly request a few features/options that I think would be nice to have implemented into DarkXL, if possible. I don't know if the following is in the right topic section, but forgive my ignorance if it is not. Also, I don't know if this stuff has already been talked about, but again, forgive any ignorance on my part. Onto my little list...

* crouch toggle
* always sprint toggle
* independent x and y sensitivity adjustment
* field of view adjustment
* in-game gamma/brightness adjustment
* in-game save slots (possible quick save/load feature, too?)
* separate music and sound volume sliders
* mousewheel changes selected weapon
* option to disable the F key cheat

Okay, that's about all I can think of after completing the first level using DarkXL. Thanks for reading.

~ NightOwl


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 Post subject: Re: DarkXL Features/Options Request
PostPosted: Sun Apr 01, 2012 3:00 am 
XL Engine Developer / Site Admin
XL Engine Developer / Site Admin

Joined: Thu Apr 14, 2011 4:05 pm
Posts: 588
NightOwl wrote:
* crouch toggle
* always sprint toggle
* independent x and y sensitivity adjustment
* field of view adjustment
* in-game gamma/brightness adjustment

Certainly possible.
NightOwl wrote:
* in-game save slots (possible quick save/load feature, too?)

This is tricky. The gameplay was designed around the current system. I plan on looking at supporting alternate save systems in the future but not until the core game support is complete.
NightOwl wrote:
* separate music and sound volume sliders
* mousewheel changes selected weapon
* option to disable the F key cheat
These are already planned.


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 Post subject: Re: DarkXL Features/Options Request
PostPosted: Sun Apr 15, 2012 2:40 pm 
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Joined: Sun Apr 15, 2012 2:35 pm
Posts: 1
Please luciusDXL, is it possible to implement "auto aim" and "keyboard only control" to the darkxl engine?
Maby others like me always played dark forces using keyboard only (without the need of using mouse, I would be very gratefull if it would be possblie to play dark forces with 3d acceleration with keyboard only, using keys inclusive to turn left/right...
Many thanks for all the work ;)


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 Post subject: Re: DarkXL Features/Options Request
PostPosted: Mon Apr 16, 2012 3:47 pm 
Site Staff
Site Staff

Joined: Thu Apr 14, 2011 7:58 pm
Posts: 306
hollowman wrote:
Please luciusDXL, is it possible to implement "auto aim" and "keyboard only control" to the darkxl engine?
Maby others like me always played dark forces using keyboard only (without the need of using mouse, I would be very gratefull if it would be possblie to play dark forces with 3d acceleration with keyboard only, using keys inclusive to turn left/right...
Many thanks for all the work ;)

That's already a planned feature. :)


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 Post subject: Re: DarkXL Features/Options Request
PostPosted: Wed Mar 20, 2013 5:43 am 
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Joined: Thu Aug 30, 2012 2:39 pm
Posts: 4
Yeah, turn left and right is very useful for me.
In the next version can you implant that?


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 Post subject: Re: DarkXL Features/Options Request
PostPosted: Wed Mar 20, 2013 10:58 pm 
XL Engine Developer / Site Admin
XL Engine Developer / Site Admin

Joined: Thu Apr 14, 2011 4:05 pm
Posts: 588
The Beta release (the next version) will allow you to play just like in the original (i.e. auto-aim, keyboard turning, etc.) as an option. You'll be able to pick and choose of course.


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