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 Post subject: DarkLX request.
PostPosted: Fri May 18, 2012 7:55 am 
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Joined: Fri May 18, 2012 6:48 am
Posts: 2
Nice job! I'm a big fan of playing older games fixed up so they can run in these opengl/3dfx days. I appreciate the hard work you did. (Looking forward to the BloodXL version). Hope you're still intending to work on it. Just to wanted to add my choices to some of the already noted requests...
    Gamma correction
    Strafe keys (and more mappable choices)
    Mouse Wheel weapon select
    Always sprint option
    Add the rest of the cheat codes
Thanks again... :D


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 Post subject: Re: DarkLX request.
PostPosted: Fri May 18, 2012 9:11 pm 
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Joined: Fri Apr 15, 2011 8:42 pm
Posts: 34
Location: Icing My Yabba
Brightness adjustment is in for the beta AFAIK. Not sure about gamma or contrast settings however.


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 Post subject: Re: DarkLX request.
PostPosted: Sat Oct 27, 2012 1:04 pm 
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Joined: Sat Oct 27, 2012 12:31 pm
Posts: 1
The lacds code, can the second entry of lacds be added to show items and enemies? I also sometimes used to use the lantfh to spawn in "outside" areas etc just for fun and exploration. If that could be put in as well I'd greatly appreciate it.


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 Post subject: Re: DarkLX request.
PostPosted: Mon Oct 29, 2012 4:16 pm 
XL Engine Developer / Site Admin
XL Engine Developer / Site Admin

Joined: Thu Apr 14, 2011 4:05 pm
Posts: 577
txcrix wrote:
The lacds code, can the second entry of lacds be added to show items and enemies? I also sometimes used to use the lantfh to spawn in "outside" areas etc just for fun and exploration. If that could be put in as well I'd greatly appreciate it.

All the cheat codes will be supported.


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