- Mousebots: You can kill these in the DOS version to take their batteries.
Trandoshans: They should drop their concussion rifles when killed.
Power generators (Ramses Hed): They're supposed to explode when shot.
Thermal detonators: The bouncy 3-second delay secondary mode is needed.
Nar Shaddaa crash: I managed to finish NS, but the game crashed during the cutscene. Ah, some technical info from my Event Viewer might help?
Faulting application name: DarkXL.exe, version: 0.0.0.0, time stamp: 0x4df9d53e
Faulting module name: d3d9.dll, version: 0.0.0.0, time stamp: 0x55962b10
Exception code: 0xc0000005
Fault offset: 0x0000106c
Faulting process id: 0x22b8
Faulting application start time: 0x01d263d03c878a88
Faulting application path: G:\StarWars\XLEngine\DarkXL.exe
Faulting module path: G:\StarWars\XLEngine\d3d9.dll
Report Id: e2835004-cf37-409b-b3b2-bd51eda0bf41
Faulting package full name:
Faulting package-relative application ID:
I'm using the patch found elsewhere on these forums for the mortar gun issue.
This may not be everything, but considering how far I've got the XL version is very nicely done. I'd like to try it when you release the beta.