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 Post subject: Re: The DaggerXL Texture Project (NPC Portraits)
PostPosted: Mon Apr 30, 2012 5:46 pm 
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Joined: Fri Apr 15, 2011 5:50 pm
Posts: 217
Location: Land of Oz
Why should a large Redguard be painted like a skinny white guy? Are you saying he shouldn't have that look in his eyes like he's going to murder someone?


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 Post subject: Re: The DaggerXL Texture Project (NPC Portraits)
PostPosted: Mon May 07, 2012 3:05 pm 
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Joined: Tue Jun 28, 2011 8:49 pm
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Agreed. Lutojar's portrait is excellent.


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 Post subject: Re: The DaggerXL Texture Project (NPC Portraits)
PostPosted: Mon Jun 25, 2012 1:31 am 
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I take it from the long deafening silence of this thread that something BIIIIIG must be on te close horizon.... :o


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 Post subject: Re: The DaggerXL Texture Project (NPC Portraits)
PostPosted: Sat Jun 30, 2012 5:29 am 
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Joined: Sun May 01, 2011 8:45 am
Posts: 43
unfortunately not :( - i just incredible bysy at work - havent goty any powers to something else right now
planning continue in august - when we finish projects

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 Post subject: Re: The DaggerXL Texture Project (NPC Portraits)
PostPosted: Mon Jul 30, 2012 5:01 am 
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I can only imagine what you do for money when you do these portraits for free. I can't wait until August! Good luck with work!


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 Post subject: Re: The DaggerXL Texture Project (NPC Portraits)
PostPosted: Sun Oct 07, 2012 12:41 pm 
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[Comment removed]


Last edited by DovahkiinDemon on Mon Feb 04, 2013 3:19 pm, edited 1 time in total.

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 Post subject: Re: The DaggerXL Texture Project (NPC Portraits)
PostPosted: Thu Dec 27, 2012 2:07 pm 
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Joined: Sun May 01, 2011 8:45 am
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sorry for loooong absence - I had very tight schedule last months
Anyway - new one - The Archmagister
I tried to use new painting program (all previous portraits was made in photoshop, but I also often used corel Painter for other works). Now it is ArtRage - which was bought on Steam. This tool has great ability to mimic traditional painting instruments but lacks of editing tools. So this one was drawn on one layer - using no other tools than pencil and oil brush :roll: (right like in real life when i painted on canvas with oils)
Image
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 Post subject: Re: The DaggerXL Texture Project (NPC Portraits)
PostPosted: Thu Dec 27, 2012 6:51 pm 
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Joined: Tue Apr 19, 2011 12:35 pm
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Location: Oberhausen, Germany
Wow, nice to see you back!

What can I say? Your work is awesome as usual, and it doesn't look too different from your previous works (maybe a little "rougher", not as smooth, but it fits here).
Just a question... how many of all portraits have been redrawn yet? I'd really like to see some of the regular npc portraits redrawn, as they are much more present in the game. I think they don't have to be as big and detailed as the previous work, but even a rough sketch would help to create a basis to build on.

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 Post subject: Re: The DaggerXL Texture Project (NPC Portraits)
PostPosted: Thu Dec 27, 2012 10:55 pm 
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Joined: Fri Apr 15, 2011 10:46 am
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Welcome back!

This one is very close to your previous work, but something in it makes me think of it as of more realistic one. Great job! :)


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 Post subject: Re: The DaggerXL Texture Project (NPC Portraits)
PostPosted: Fri Dec 28, 2012 11:44 am 
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Joined: Tue Jun 28, 2011 8:49 pm
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These portraits remind me of the character portraits supplied with D&D materials. Or do the D&D portraits remind me of these? :D


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