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 Post subject: Re: Model Replacement Project
PostPosted: Fri Oct 07, 2011 5:48 pm 
Voxelizer
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Hmm, that looks decent. It just has too few polygons.
I decided to model 3 torch sprites I found and uh... I found out I'm not good at modeling torches.
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 Post subject: Re: Model Replacement Project
PostPosted: Sun Oct 09, 2011 5:40 pm 
Site Staff
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Compared to sprites they're awesome :P I don't really know how I feel about that base on the two on the left though..

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Interrupt wrote:
Edit for Arctus:
Nothing is Daggerfallish enough for Arctus! :D
I think what it's missing is the pixels big and sharp enough to chop wood with.


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 Post subject: Re: Model Replacement Project
PostPosted: Wed Oct 12, 2011 8:30 am 
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Finally have some time now, so gonna finish up a model!

Started an hour ago:
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(click for higher res)


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 Post subject: Re: Model Replacement Project
PostPosted: Wed Oct 12, 2011 9:08 am 
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UV finished in just about 30mins. I'm seeking comments and criticism before I export this to collada and finalize the technical issues to make this (eventually) game-ready.

Note: The back model is the original DF model exported with Daggerfall Modelling.

Since it has the Daggerfall textures I'm sure most of you will think it's not a big improvement since it's hard to see 3d models with pixel textures and no shading. But I used the original textures to make this compatible with the texture replacement project so hopefully when someone loads the game up using this model and the texture replacement project it'll look much nicer


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 Post subject: Re: Model Replacement Project
PostPosted: Wed Oct 12, 2011 9:37 am 
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Yeah, w/o hi-res textures it's looking almost same. But some changes(мукн minor, but still) are noticeable :)


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 Post subject: Re: Model Replacement Project
PostPosted: Wed Oct 12, 2011 10:52 am 
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A bit more 3d this time:

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It's one of those huge white marble columns you can find in the starter dungeon for example.

Also finished setting materials and slightly altered the cupboard. Will upload these in collada once I've finished a couple of models.


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 Post subject: Re: Model Replacement Project
PostPosted: Wed Oct 12, 2011 11:05 am 
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Nice work :) I love watching 3D models come together, it's just so... fulfilling :lol:

What do you use to model? Blender?

_________________
Interrupt wrote:
Edit for Arctus:
Nothing is Daggerfallish enough for Arctus! :D
I think what it's missing is the pixels big and sharp enough to chop wood with.


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 Post subject: Re: Model Replacement Project
PostPosted: Wed Oct 12, 2011 11:19 am 
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Someone re-texture me!

Made the ridges deeper

Arctus: Yep, blender :) and Interkarma's tool for the original models.

I'm currently working on a wooden fence. My plan today is to do a first pass of 3 models then fix them according to criticism and suggestions from forums. Tomorrow I'll finalize and upload then start working on other models.


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 Post subject: Re: Model Replacement Project
PostPosted: Wed Oct 12, 2011 1:31 pm 
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Fence. 20 -> 136 faces incase anyone was wondering.


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 Post subject: Re: Model Replacement Project
PostPosted: Wed Oct 12, 2011 3:35 pm 
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40-> 400 faces


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