I don't know if these bugs have been reported already, so I list the ones i found:
-wrong inventory pics: i picked up a helmet in privateer's hold, and the space around the helmet itself was grey (there was a grey square around the helmet)
-wrong leveled items: the first weapon i found was a dwarven saber, and all other enemies had high-level-weapons, too
The helmet rendering was not completed as I mentioned in the blog post. I was going to disable them but decided that this is a work in progress so just left them as is. Obviously this will be fixed in a future build.
Items are not properly leveled with characters at the moment, that is still slated for version 0.20.
1. I have 2 monitors, and playing in full screen I noticed that when in the inventory or menu's if the cursor goes off screen and you accidently click, then the game cant be alt- tabbed back into. It just goes white and hangs forcing a manual close.
Perhaps it's possible to lock the cursor to the primary monitor? Or not let it go out of the games screen bounds? Or something.
2. Upon death, the game takes me back to the province selection "From where dost thou hail?" screen.
4. Game crashes on equiping steel bow.
Yes I have to lock the cursor in the window still. The death issue is actually an input issue, which will be fixed by the merger. Finally the bow - projectile weapons - are not implemented yet as mentioned on the blog, I thought I removed it from the loot tables but I guess not... oops.
6) There are floating furniture pieces and non-alligned building interior pieces in the buildings to each side of the main entrance to Daggerfall castle. Actually, the doors both go to the same interior, because when you exit it always puts you in front of the door on the left side of the castle courtyard.
You're not supposed to be able to enter some doors, apparently a lot of buildings have weird interiors that you're just not supposed to be able to enter. Some houses that have "nothing of interest" have similar problems.
Anyway, thanks for the bug reports.