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 Post subject: [v. 0.199] few little bugs
PostPosted: Thu Jun 16, 2011 4:18 am 
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Location: Oberhausen, Germany
I don't know if these bugs have been reported already, so I list the ones i found:
-wrong inventory pics: i picked up a helmet in privateer's hold, and the space around the helmet itself was grey (there was a grey square around the helmet)
-wrong leveled items: the first weapon i found was a dwarven saber, and all other enemies had high-level-weapons, too
-wrong music playing: i fast-traveled to a town north of privateer's hold and still the "wilderness-music" was playing

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 Post subject: Re: [v. 0.199] few little bugs
PostPosted: Thu Jun 16, 2011 6:26 am 
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Joined: Fri Apr 15, 2011 4:37 pm
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Location: Sydney, Australia
So far I've encountered the following:

1. I have 2 monitors, and playing in full screen I noticed that when in the inventory or menu's if the cursor goes off screen and you accidently click, then the game cant be alt- tabbed back into. It just goes white and hangs forcing a manual close.

Perhaps it's possible to lock the cursor to the primary monitor? Or not let it go out of the games screen bounds? Or something.

2. Upon death, the game takes me back to the province selection "From where dost thou hail?" screen.

3. Human enemies are dissapearing upon death i.e. no corpse.

4. Game crashes on equiping steel bow.

5. Fatigue goes into the negative with the red bar actually extending below 0.

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Last edited by ragholio on Thu Jun 16, 2011 7:07 am, edited 1 time in total.

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 Post subject: Re: [v. 0.199] few little bugs
PostPosted: Thu Jun 16, 2011 6:40 am 
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Joined: Fri Apr 15, 2011 5:50 pm
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A couple things I noticed while playing:
1) Pushing the grid button in the map display doesn't switch back and forth between top and side display. First you must push one of the other buttons, if only for a second, before being able to switch views.

2) I noticed that there were several floating skull torches in privateer's hold.

3) Some of the UV mapping on the bottom trim on some of the hallways is stretched in a triangle shape in the left hallway when going through the "secret" door in the bottom of the throne room in PH.

4) While in the wilderness (fresh out of PH) pushing the map button in the exterior world brings up the dungeon map screen, which is of course empty.

5) There is an issue with the square (?) flat perimitter surrounding cities such as Daggerfall causing odd corners where all the surrounding hills have very sharp inclines to meet the perimeter.

6) There are floating furniture pieces and non-alligned building interior pieces in the buildings to each side of the main entrance to Daggerfall castle. Actually, the doors both go to the same interior, because when you exit it always puts you in front of the door on the left side of the castle courtyard.


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 Post subject: Re: [v. 0.199] few little bugs
PostPosted: Thu Jun 16, 2011 10:18 am 
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Joined: Thu Apr 14, 2011 4:05 pm
Posts: 577
greenlight wrote:
I don't know if these bugs have been reported already, so I list the ones i found:
-wrong inventory pics: i picked up a helmet in privateer's hold, and the space around the helmet itself was grey (there was a grey square around the helmet)
-wrong leveled items: the first weapon i found was a dwarven saber, and all other enemies had high-level-weapons, too
The helmet rendering was not completed as I mentioned in the blog post. I was going to disable them but decided that this is a work in progress so just left them as is. Obviously this will be fixed in a future build.

Items are not properly leveled with characters at the moment, that is still slated for version 0.20.

ragholio wrote:
1. I have 2 monitors, and playing in full screen I noticed that when in the inventory or menu's if the cursor goes off screen and you accidently click, then the game cant be alt- tabbed back into. It just goes white and hangs forcing a manual close.

Perhaps it's possible to lock the cursor to the primary monitor? Or not let it go out of the games screen bounds? Or something.

2. Upon death, the game takes me back to the province selection "From where dost thou hail?" screen.

4. Game crashes on equiping steel bow.
Yes I have to lock the cursor in the window still. The death issue is actually an input issue, which will be fixed by the merger. Finally the bow - projectile weapons - are not implemented yet as mentioned on the blog, I thought I removed it from the loot tables but I guess not... oops.

Greendogo wrote:
6) There are floating furniture pieces and non-alligned building interior pieces in the buildings to each side of the main entrance to Daggerfall castle. Actually, the doors both go to the same interior, because when you exit it always puts you in front of the door on the left side of the castle courtyard.
You're not supposed to be able to enter some doors, apparently a lot of buildings have weird interiors that you're just not supposed to be able to enter. Some houses that have "nothing of interest" have similar problems.

Anyway, thanks for the bug reports. :)


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 Post subject: Re: [v. 0.199] few little bugs
PostPosted: Sat Sep 03, 2011 6:30 pm 
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Hi there, I have noticed a few bugs of my own in there. Of course big thanks for the hard work on this.

So the bugs:
1. Dissapearing bodies - has been mentioned here already, not sure if any solution has been found yet though,
2. Dungeon map is always empty - tried checking after some exploring and so on, but stays empty. Buttons and background are there, but no map.
3. world map works, but does not show where am I at all. Find button does not work either so cannot travel anywhere I need
4. some items look weird in inventory - got some ingredients in a dungeon and it just looked like a tiny black square.
5. info button in inventory does not work - cannot check info on any item.

most importantly 6. cannot interact with anything else than doors. Can open and close them but nothing else - cannot talk to anybody or check any drawers and shelves - that means cannot shop anywhere. But I can pickup stuff from the ground or so.

Are thease all just my problems, or is it all still under construction?


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 Post subject: Re: [v. 0.199] few little bugs
PostPosted: Sat Sep 03, 2011 8:38 pm 
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Joined: Thu Apr 14, 2011 7:58 pm
Posts: 301
magicnet wrote:
Hi there, I have noticed a few bugs of my own in there. Of course big thanks for the hard work on this.

So the bugs:
1. Dissapearing bodies - has been mentioned here already, not sure if any solution has been found yet though,
2. Dungeon map is always empty - tried checking after some exploring and so on, but stays empty. Buttons and background are there, but no map.
3. world map works, but does not show where am I at all. Find button does not work either so cannot travel anywhere I need
4. some items look weird in inventory - got some ingredients in a dungeon and it just looked like a tiny black square.
5. info button in inventory does not work - cannot check info on any item.

most importantly 6. cannot interact with anything else than doors. Can open and close them but nothing else - cannot talk to anybody or check any drawers and shelves - that means cannot shop anywhere. But I can pickup stuff from the ground or so.

Are thease all just my problems, or is it all still under construction?

Only 1 and 4 are bugs. The others are features that have not yet been implemented. 1 is a known issue, but I don't recall if 4 has been reported previously.

At any rate, DaggerXL is very much a work-in-progress. Lucius has been busy working on the engine merger that will allow all the games he's working on to share the same code. Once that's done he will resume implementing features and fixing bugs. There won't be any updates of DaggerXL and DarkXL until the engine merger is complete. He's getting pretty close though, so development of DaggerXL should resume soon.


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 Post subject: Re: [v. 0.199] few little bugs
PostPosted: Sat Sep 03, 2011 10:14 pm 
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Just double-checked 2, and dungeon maps are working for me. I thought they weren't implemented yet, but I was wrong.


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 Post subject: Re: [v. 0.199] few little bugs
PostPosted: Sun Sep 04, 2011 12:09 am 
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Joined: Fri Apr 15, 2011 10:46 am
Posts: 481
Location: Moscow, Russia
Yeah, not appearing dungeon maps is a certain bug.


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