Search found 45 matches

by DosBoss
Thu Jul 26, 2012 5:37 pm
Forum: Mods / Addons
Topic: Blood Hi-Res Project - Updates in first post.
Replies: 72
Views: 24938

Re: Blood Hi-Res Project - Updates in first post.

I just got an intresting idea. the http://www.transfusion-game.com/ Uses 3d models witch look pretty damn good and very close to the original look of the sprites. That would be something to see ^^ In theory it sounds good, but I've always been a fan of sprites, doom and duke 3d had/have 3d model pa...
by DosBoss
Tue May 29, 2012 10:24 pm
Forum: Mods / Addons
Topic: Blood Hi-Res Project - Updates in first post.
Replies: 72
Views: 24938

Re: Blood Hi-Res Project - Updates in first post.

Absolutely!

enhanced AI is one of the first things on the list I wanted to do (at least start anyway) so making them more deadly would definitely compliment that
by DosBoss
Mon May 28, 2012 10:09 pm
Forum: Mods / Addons
Topic: Blood Hi-Res Project - Updates in first post.
Replies: 72
Views: 24938

Re: Blood Hi-Res Project - Updates in first post.

Thanks for the input and feedback guys! means a lot. Just stopping by to say that progress as of late has been a little slow as my computer needs a new PSU, hopefully won't be out of commission for to much longer! I do love the idea for a charge attack on the pitchfork, it's something I thought abou...
by DosBoss
Mon Apr 16, 2012 6:33 pm
Forum: Mods / Addons
Topic: Blood Hi-Res Project - Updates in first post.
Replies: 72
Views: 24938

Re: Blood Hi-Res Project - Updates in first post.

That shotgun looks mean :P

it would require drawing from scratch I would say, but the idea of a cerebral bore makes me laugh, i can imagine the cultists running around hands in air screaming whilst brain matter squirts out of their face :P
by DosBoss
Mon Apr 16, 2012 1:18 pm
Forum: Mods / Addons
Topic: Blood Hi-Res Project - Updates in first post.
Replies: 72
Views: 24938

Re: Blood Hi-Res Project - Updates in first post.

Inspiring creativity in your killing, I like it,
by DosBoss
Mon Apr 16, 2012 4:45 am
Forum: Mods / Addons
Topic: Blood Hi-Res Project - Updates in first post.
Replies: 72
Views: 24938

Re: Blood Hi-Res Project - Updates in first post.

All great things start with ideas ;)

I'll start collaborating with the community properly when the mod tools are actually released, then i can start messing with the scripting, play around somewhat with some ideas of my own, see how feasible it is to implement what I planned on doing.
by DosBoss
Sun Apr 15, 2012 1:31 am
Forum: Mods / Addons
Topic: Blood Hi-Res Project - Updates in first post.
Replies: 72
Views: 24938

Re: Blood Hi-Res Project - Updates in first post.

sounds good!, I'm still umming and ahhing over fatalities, I'm going to have custom player deaths (if killed by zombie animation of zombie slamming axe into skull, things like that) but fatalities would only work if I got the beast mode implemented (as you've said), regardless might start drawing an...
by DosBoss
Sat Apr 14, 2012 3:08 pm
Forum: Mods / Addons
Topic: Blood Hi-Res Project - Updates in first post.
Replies: 72
Views: 24938

Re: Blood Hi-Res Project - Updates in first post.

The initial plan at the moment is to get most if not all the walls,floor and ceilings done in a "rough" if you will state, this will be released to coincide with the first release of BloodXL as the first beta (this way people can sink their teeth into it whilst playing multiplayer and prov...
by DosBoss
Sat Apr 14, 2012 9:40 am
Forum: Mods / Addons
Topic: Blood Hi-Res Project - Updates in first post.
Replies: 72
Views: 24938

Re: Blood Hi-Res Project - Updates in first post.

MORE PREVIEWS!!!!

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Stay tuned, WIP hi-res pitchfork, coming up!
by DosBoss
Sat Apr 14, 2012 4:38 am
Forum: General Discussion
Topic: Blood Alone In The Dark Series on XL
Replies: 1
Views: 2586

Re: Blood Alone In The Dark Series on XL

I'm pretty sure i read that lucius said that all addons will be compatible, no idea how it will be implemented yet though!

but yeah, you'll be able to run it out the box, no need to "port" or modify it.

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