Search found 129 matches

by LimLam
Sat Jul 12, 2014 2:44 am
Forum: Feature Requests
Topic: Audio Discussion Thread
Replies: 27
Views: 4841

Re: Audio Discussion Thread

Another cool thing would be underwater sound effects and reverb, similar to that effect in Duke Nukem 3D.

And footstep sounds for climbing a wooden ladder would also be nice.
by LimLam
Fri Jul 11, 2014 10:07 am
Forum: Mods / Addons
Topic: Model Replacement Project
Replies: 419
Views: 74803

Re: Model Replacement Project

I'm currently working on a set of tombstones and stone coffins. ;)
by LimLam
Wed Jul 02, 2014 1:27 pm
Forum: News
Topic: News update: Jul. 1, 2014 - Back to basics
Replies: 31
Views: 9835

Re: News update: Jul. 1, 2014 - Back to basics

I hope this won't turn out as a mac-application with a buggy conversion for windows-users.
by LimLam
Mon Jun 30, 2014 1:30 am
Forum: Feature Requests
Topic: Audio Discussion Thread
Replies: 27
Views: 4841

Re: Material-based footsteps

When walking, there should be two types of sounds playing; the primary and the secondary sound. The primary sound is based on the material you are walking on, like i said earlier. The secondary sound is based on what you are wearing. These two sound types should be played at the same time, or atleas...
by LimLam
Sun Jun 29, 2014 9:05 am
Forum: Feature Requests
Topic: Audio Discussion Thread
Replies: 27
Views: 4841

Re: Material-based footsteps

The materialtypes file should include one command-phrase, and information regarding what sounds it will play when walking, how much the sound-volume on the footsteps will increase when running, and what sounds will be played when landing from a surface higher than 48/64 pixels. The types of material...
by LimLam
Sun Jun 29, 2014 8:50 am
Forum: Feature Requests
Topic: Audio Discussion Thread
Replies: 27
Views: 4841

Re: Material-based footsteps

Replacing one sound with, say 10 sounds that plays randomly, could work by letting the engine "roll a dice" for which sound to play instead of the sound in vanilla. There should also be something similar to "cheat dice", which means every sound has a number attached to it that te...
by LimLam
Mon May 19, 2014 3:56 am
Forum: Music Project
Topic: The DaggerXL Music Project (DLs in first post)
Replies: 212
Views: 60190

Re: The DaggerXL Music Project (DLs in first post)

Here's a WIP of the better version i'm working on: ;)

https://dl.dropboxusercontent.com/u/18215873/Daggerfall/Dead%20King%20Rising.mp3

It's not 100% finished yet. ;)
by LimLam
Fri May 16, 2014 11:22 am
Forum: News
Topic: Daggerfall Rendering, Part I
Replies: 30
Views: 11518

Re: Daggerfall Rendering, Part I

*tumbleweed*
by LimLam
Thu May 08, 2014 1:04 pm
Forum: Off Topic
Topic: Anyone think the new trilogy of Star Wars will be great?
Replies: 7
Views: 1300

Re: Anyone think the new trilogy of Star Wars will be great?

I prefer IV, V, VI, as well as the story involving Kyle Katarn and Jan Ors, in Dark Forces. However, Disney no like u, so they "officially" decleared Kyle and Jan's story non-canon. Pre-99 Star Wars was the best. I mean, ships and vehicles looked realistic, more like how real-life rockets ...

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