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The XL Engine is and will remain free, donations are purely optional but greatly appreciated.

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Archive for October 2012

Hello, sorry about the long absence. I’ve only been able to poke my head above water, as the saying goes, recently. I’m beginning work again on the DaggerXL release in earnest. :)

My first task is to finish the dungeon elements and make sure everything works properly from the point of starting a new game, creating a character, loading, saving, etc.. This will include having proper textures on dungeons in different areas, making sure the character screen and inventory are completely functional and proper water levels.

Once that is done, I will finish the exterior/town work which will include walking NPCs, NPC conversations, making sure interiors are properly functioning, in-town automap and finishing up the ship work. Also finishing the fast travel map UI so it has all the features of the original (i.e. zooming in, find location, etc.). Then I’ll put out the release. If there is enough time, I might also include buying and selling from shops – though the quests and guilds will have to wait for the following release.

Once the dungeon work is complete I’ll put out another video showing different dungeons with everything working. I’ll also put out a video once the exteriors/towns/ship is done as well.

The XL Engine is and will remain free, donations are purely optional but greatly appreciated.